So I've been sick for the past slightly-more-than-a-week, which has sucked. As a result, about all I have really had the energy to do has been playing Dragon Age Origins.
I truthfully wasn't interested in DAO at all throughout all of the buildup to its release. I was pretty well aware of it because I was keeping tabs on Mass Effect 2's development, but it just didn't ping me at all until I started hearing the comments from people who were actually playing it.
Then I had to try it out - and if Mass Effect 2 is anything like this, I'll be very happy.
I'm especially hoping that the party interactions are handled in a similar way; I
love the random in-the-field conversations and things like having the other party members comment (usually hilariously) on the romance subplot. It gave me an entirely disproportionate thrill the first time I switched control from my main character to her love interest mid-gameplay and heard him say "My love?" instead of his default response. I'm coming to the conclusion that even though we know the romantic subplot will be less prominent in ME2 than it was in the first game, if they just include such tiny but immersive details I'll be content.
There are definitely some elements that are familiar to me from the other two Bioware RPGs that I have played (KotOR and ME). Handily, they are elements that I enjoyed from those games. It's also very aware of all the usual sword-and-sorcery tropes - playing the human noble origin is a little like playing the first chapter of Mercedes Lackey's
By the Sword as a video game - but it gets markedly less predictable and more complicated once the main storyline gets underway. I think I was put off, or at least left somewhat cold by, the aggressively Dark And Edgy marketing, but as
sinvraal commented on
masseffect, it's not
purposelessly dark, and the player has plenty of opportunity to make their character a light in the darkness, something that appeals to me.
I'm also really liking the various moral choices - thus far I've been able to work things out pretty much the way I've wanted, but there have been a few points at which I really worried about it. More than that, there's a feeling of interconnectedness to the different quests, thanks both to the Gondor-calls-for-aid plotline and just the way little details carry over, making them not just checkpoints to be marked off on the way to the endgame. There's a nice, organic flow to it.
No complaints on the characters. The approval system was a little frustrating at first mostly because I just couldn't seem to do anything that Morrigan or Sten approved of, but I've been able to manage a bit better as I go along, and Morrigan - though she'll probably never be among my particular favorites - has mostly stopped annoying me as we've come to understand each other a little better. I mostly really like other party members (aside from Leilana who I somehow missed and Oghren who I'm looking forward to but haven't managed to pick up yet) - Alistair is snarky and adorable, Wynne is badass, Zevran is entertaining, and Sten is intriguing. And the dog! Plus various neat supporting characters, as well. As a bonus, the game passes the Bechdel test - with flying colors, if you're playing a female PC, but even if you're playing male I suspect it still passes thanks to the interaction between supporting characters.
I'm a good ways into the game at this point - I'm beginning to see the endgame looming, and I'm in the odd position of kind of wanting to start over from the beginning, not just to try out a different origin but to make the game last longer.
...being worried for Alistair might also have something to do with it. Possibly.